1 post tagged “themes”
Moreau and Red Hand never had one, Lathe and Shackled did, and Ghostwalk didn't until now.
In this case, I'm talking about musical main themes, liberated from other works. Ghostwalk's is thanks to Neon Dragon (author/illustrator of the awesome DragonArt, which is my drawing bible) who shared Suicide Mission (by Wild Whirled Music). Apparently, the piece is from an Eragon trailer, so, like "porchmonkeys" in Clerks II, I'm reclaiming this brilliant theme for my Ghostwalk campaign. (Thanks for the inspiration, Ernie!)
Good themes for campaigns always inspire me to imagine what sort of video clips would be set to the music, if the campaign was instead an episodic television show. Listening to Suicide Mission on repeat today generated the following images in my mind (which may or may not be of interest to those of you playing Ghostwalk). (Some juicy spoilers here, if you wade through my geeky bullets.)
In this case, I'm talking about musical main themes, liberated from other works. Ghostwalk's is thanks to Neon Dragon (author/illustrator of the awesome DragonArt, which is my drawing bible) who shared Suicide Mission (by Wild Whirled Music). Apparently, the piece is from an Eragon trailer, so, like "porchmonkeys" in Clerks II, I'm reclaiming this brilliant theme for my Ghostwalk campaign. (Thanks for the inspiration, Ernie!)
Good themes for campaigns always inspire me to imagine what sort of video clips would be set to the music, if the campaign was instead an episodic television show. Listening to Suicide Mission on repeat today generated the following images in my mind (which may or may not be of interest to those of you playing Ghostwalk). (Some juicy spoilers here, if you wade through my geeky bullets.)
- The title sequence opens with Ghostwalk written in a gothic font, pale blue against a pure black background. The text slowly fades out as the first clip fades in.
- We are shown the PCs waking up on stone slabs (a la the introductory session) looking about themselves in confusion and ignorance.
- As the music builds (the rhythmic drums), we are treated to more clips from that introductory session as the PCs acquire their artifacts (the Articles of Inequity) and fight their captor, Tristram the insane fallen Paladin.
- After the music builds to full (the female voices), each PC is shown in turn pulling off some kick ass combat stunt, along with their character name and player name near the bottom of the screen in the same pale blue gothic font. For instance, we see Selyf shooting a female monk right in the chest with her arbalest. These clips are pulled from the entire campaign, so we might also see Alacross (sp?) blasting demons with magic missiles out of his nye.
- Once all the PCs (primary cast) have been introduced, we're treated to a variety of action clips showcasing a variety of the campaign. In one, a male tiefling is raises his hand and calls down hellfire on the PCs. In another, a pair of angelic beings guard some sort of gate, swords burning with blue flames.
- Near the climax, we zoom out from PCs to see gigantic draconic silhouette descending upon the city of Manifest. A blast of ghostly blue flame spirals out towards the camera as the music concludes and everything fades to black.