Gaming is all about Communicating
In dOrange, we're nearing the end of my third homebrew tabletop roleplaying campaign and it's gotten me to thinking about what sorts of things I've learned throughout the process. Looking back over the course of two years, I've definitely level-busted as a game master (and to a lesser degree as a player, since I've had less opportunity for that).
Certainly, there's a lot of things I've learned that I could riff on, but if I had to pick only a single concept, it would be this:
It's a bit of a simplification, but I do believe that a game's success depends hugely on how good or bad communication is between players and the game master (as well as the quality of communication amongst players).
A big part of this is communicating the expectations of everyone who participates in the game (whether player or GM). If one player wanted a game with lots of crunchy, complicated combats but they end up with a game of political intrigue and conversation, it's up to that player to be honest with the rest of the group about their unsatisfied expectations. Otherwise, how else are the rest of the players and the game master supposed to know? (Ruling out things like telepathy, as per the spell.)
Communication also dovetails nicely into one of my game mastering pet peeves: honestly communicating the ability to commit to any particular campaign. Unless a player says otherwise, I believe most good game masters will assume everyone is as committed to a campaign as they are. They probably will spend a great deal of time and creative effort trying to find ways to excite and engage each player (at least insofar as they understand each player's expectations). Therefore, they are at least a little put out when it turns out that all this work for a player is for naught because either:
- the player ignores the efforts of the GM on their behalf, or
- doesn't show up at all (with little or no advance notice to the GM).
I've waxed on long enough for now, but this is certainly a topic worth revisiting. With all the gaming seriousness done, how about a little gaming silliness? A D&D Fan Film finalist awaits!
Comments
communication certainly is important. It's very easy for feelings to get hurt around the gaming table when PC's and GM's don't fully understand eachothers' conceptions of roles and goals. perhaps this is a good thing to establish at the beginning of each new campagin?
I have to agree! Honest communication is definitely appreciated, and being up-front saves a lot of hardship in the long run. I know I'd want to be informed if, say, I were running a campaign where there wasn't enough crunchy, complicated combats, and the players were bored of political intrigue and conversation. (>^-')>
Anything in particular prompt this pointed topic?
Ooh, nifty looking table, there. Were you thinking about getting it? I wonder how big it is.
Hehe. Silly miniatures. Anyone planning on getting that gigo- red dragon? (>^-')>
Nothing in particular prompted this topic, just something I've been bouncing around in my head for awhile. I think it's something we could all think about a little more often. But I'm not pointing fingers at anyone (except myself!).
L and I saw the table when we visited that new Great Gargoyles store on Orchard. It's pretty small and $139, but we thought it would be an excellent gaming fixture.
No gigo-red dragon for me; given how much I love low-to-mid level campaigns, I'd never get any use out of it! But for Paragon, you might just be able to use it!
I think it's a great idea to establish understanding at the very beginning of the campaign -- and it check in with each other every once in a while to make sure it's all going swimmingly.
Thanks for the honest communication, Matt! (>^-')>
And I'm glad to hear that Anathema will be a literary work! I definitely enjoy the creamy drama and intensity. As awesomely fun as crunchy combats can be, it's the story which spawns them that makes them so enjoyable and memorable for me.
Looking forward to that e-mail!
Oh, I know you weren't trying to single out Paragon; I'm just poking fun at myself (as I am apt to do!)! (>^-')> Glad to hear that you enjoy both aspects, though!
So there's an actual shop here in Boise, eh? How neat! Was it pretty impressive? I suppose I wouldn't expect something like that to be too big for $140, unfortunately... If it were a full-sized coffee table, however, even I might have considered it!
Hmm...maybe Kaidako can find a spell to bump Rouaku up a few sizes? (>^-')>
heres a link to a coffee table just like that. apperantly its 35 by 19 inches. pretty sweet looking table too.